One way to make your game look unique is to replace the RPG Maker art with custom art of your own. In this dev log I'll talk about how I added my own RPG Maker art assets to my game.
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Follow along as I add a crafting system to my dream RPG Maker game. Players can create useful in-game items from raw materials that they gather as they play.

I want to create equipment sets for my game that would impart extra bonuses when equipped together. In this article, I'll talk about how I added equipment sets and bonuses to my game and which plugins I used.

I want to place links to my website, Discord, and Patreon pages on the Title Screen, and provide in-game links to the game's wiki. In this article, I will show you how I added these external link features to my game.

In this Dev Log I talk about adding Items and Shops to my RPG game. I want to be able to show images of the items in the shop, and tag new items with the NEW tag for easier identification.

The quest prototypes are working great! Now it's time to add a Quest Journal for tracking quests and Actor Labels for finding NPCs. For this, I will be using the Quest Journal System and the Events Move Core plugins from Visustella.

The basis of almost all quests is the Talk Quest. In this article, I talk about how I added and tested a few Talk Quests to see how they could work in my game.

In this article, I talk about the different quest types commonly found in adventure games and make a plan for how to implement them in my dream game.

In order to have a decent questing system, I will definitely need a way to convey which NPCs, items, or places will trigger quests, what the status of a quest is, and how the player will know where to get and turn in quests.

In this episode, I talk about how I got my RPG Maker project started, how I built my Game Design Document, and my roadmap for future development. Join my indie game dev journey.